Anledningen till tråden är en fundering på att implementera IV-drop å la amerikanska milsim på våra scenariospel.
Rent konkret innebär det att vi lägger till ett dubbelsidigt IV-kort i varje hög med skadekort på våra scenariospel och konsekvent tar bort kortet på våra milsim.
Frågeställningen är följande, vad tror ni om den iden för scenariospel?
Alltså ett kort som innebär att den som får den skadan måste dricka 33cl vatten innan denne kan återgå i strid.
Kortets utformning behöver ej diskuteras.mouse skrev:Våra regler och kort
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To take a hit
We recommend some larp. That one shouts “Aargh” instead of Träff or Hit. Then you fall where you are standing/running. Then you take out your deadrag (packed so as to be quickly available in case of need) and hold it up. One can continue larping from here. We recommend that you do not over play it however so that engagements are stopped to check for sharp injuries. We also recommend that you use “Medic” for the in-game medics and “Sjukvårdare” for sharp injuries.
There is a good hat for use as deadrag at http://www.armyshopen.se/ costing about 50 SEK.
Bleedout
After 5 minutes you have bled out and died.
Medic/Spawn
You get 1 buddy heal. This extends your friends bleedtime by 5 minutes. This is done by dressing your friends “wound” with a bandage. For every 4 people on your team you get to have 1 medic. When you’re reached by your medic, draw the top card from your stack of injury cards and give it to your medic. The medic will then treat you according to what is written on the card. Respawn-time for everyone is 15 minutes from when you’ve reached your spawn. Spawn-area is where your squad leader decides. However, it must be at least 100 meters from the place where you died.
If you’re dead, do not talk with the living. Dead do not speak. “A dead man tells no tale”
Exempel på skadekort:
Trauma huvud
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Wound bröstkorg
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Skadekortshög m. fracture arm
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